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lordfp:lordcfg

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lordcfg, the set-up program

lordcfg (LORDCFG.EXE on DOS) sets up a LORD FP game: the options in lord.ini, tournaments, players, the item and monster tables, LADY events and Other Places. In LORD Server it is the console's config <game> command and the sysop's [!] menu option.

lordcfg [-p gamedir]

The main menu

Key Screen
1 Game options: everything in lord.ini (see Game options (lord.ini)).
2 Tournament settings.
3 Player editor.
4 Weapons, armour, masters, monsters and the dragon.
5 Game status.
N Node set-up (DOS): drop file type, where the BBS writes it, and the COM port, for each node (NODE<n>.DAT).
O Other Places: add and remove IGMs in 3RDPARTY.DAT (see In-Game Modules).
E LADY events: install, uninstall, turn on or off (see LADY scripts).
6, 7 Today's and yesterday's daily log.
8 Synchronet install help (Linux).
R Reset the game: deletes players, mail, logs and talk; keeps lord.ini and the tables.
G Register LORD 4.06 (shown when 4.06's own LORDCFG is in the game directory): how to enter the code with it; 4.06 checks its own code.
Q Quit.

On each form, Up and Down choose a field, Enter changes it (yes/no fields switch), and the line at the bottom explains the chosen field.

2: Tournament settings

A tournament ends the game when a player reaches the goals, or after a number of days.

Field lord.ini What it does
Tournament enabled [Tournament] Enabled Turn the tournament on.
Days (0 = first to the goals) Days How many days it runs.
Goal: experience Experience
Goal: dragon kills DragonKills
Goal: player kills PlayerKills
Goal: level Level 0 to 12.
Goal: lays Lays

W changes what ranks a days-mode tournament (WinStat): XP, dragon kills, player kills, level or lays.

3: The player editor

Pick a player to edit every field:

Field Notes
Name The character's name (up to 20).
BBS real name (login key) The name the game knows the BBS user by: the drop file's real name. On LORD Server, the account name (Bob@SHS).
Sex M or F.
Level 1 to 12.
Experience, Hit points, Max hit points, Strength, Defence, Charm
Gold on hand, Gold in bank, Gems
Weapon number, Armour number (0-15) Sets the number only; use W to match the name.
Forest fights left, Player fights left Today's.
Class 1 Death Knight, 2 Mystic, 3 Thief.
Death Knight, Mystical, Thieving skill 0 to 40.
Dragon kills, Player kills, Kids
Has horse, Has amulet of accuracy
Dead Turning it off for a killed player also sets their hit points back to full: the game counts 0 hit points as dead.
Today's counts Fights, skill uses, seen master, dragon and bard, flirted …

Other keys: a new day for one player or everyone (the game's own new-day reset at their next login, for players who have already played today); delete a player; clear stuck “on now” flags.

4: The tables

Weapons, armour, masters (trainers), forest monsters and the Red Dragon. Changes are written to weapon.bin, armour.bin, trainers.bin, lenemy.bin and dragon.bin in the game directory; lord.js reads the same files. Delete a file to go back to the built-in table. Ignore lenemy.bin/dragon.bin in the game options turns the monster files off.

E: LADY events

The LORD 4.06 tools

lordcfg -406 -p <LORD 4.06 directory>

LORDCFG.EXE /406 on DOS. Tools for the original DOS LORD 4.06 game, not this port:

  • a player editor for its PLAYER.DAT: all fields, today's counts, a new day for one player or everyone, clear “playing now”;
  • Register.

The first change in a session copies PLAYER.DAT to PLAYER.BAK. Players marked as playing now can be edited, but their game may overwrite the change.

lordfp/lordcfg.1793234233.txt.gz · Last modified: by 127.0.0.1