lordfp:differences
Differences
From lord.js
LORD FP is a port of lord.js, with these lord.js bugs fixed:
- No ugly / pretty stick forest event: LORD 4.06 doesn't have it (
NewUglyStick=truebrings it back). - Any armour or weapon can be bought, as in LORD 4.06: lord.js's shop limit (defence points needed for armour, strength for weapons) is off by default. lordcfg's “Shop strength/defence limit” turns it on.
- Blackjack: dealer cards went into the player's hand and the dealer drew until the deck ran out.
- Death Knight test: “Decapitate” always counted as right; it is a fair 50/50 again, as in LORD 4.06, and the charm point for showing kindness after a wrong guess can happen.
- Olivia: kicking her head away is remembered; the “mess around” speech shows the first time; the kiss works once she likes you.
- The Old Man in the Dark Cloak Tavern remembers your description.
- Kissing Violet's hand gives the experience it says it does.
- A fairy blessing no longer offers a horse when you already have one.
- The Inn weapon trade works (it threw an error).
- Online duels no longer end after the first enemy strike.
- Dead players away for a while are raised the configured number of times.
- Proposing while married no longer goes ahead anyway.
In the source, a comment starting “JS:” marks each lord.js bug fixed.
Not included from lord.js: the inter-BBS game server, RIP graphics, and lord.js's JavaScript IGMs. Added: LORD 4.06 DOS IGMs, LADY scripts, LORD 4.06's screens, lordcfg.
From LORD 4.06
- The game is lord.js's LORD 5.02, so some text and screens differ; with
LORDTXT.DATpresent, the stock 4.06 screens show. - LADY 4.07/4.08 commands and hooks work, as well as 4.06's.
- lordcfg uses
LORD.INIwhere LORD 4.06 usedLORD.DAT, and N for the node set-up where 4.06 had (S)etup. - LORD 4.06's registration is checked by LORD 4.06 itself (
LORDC406.EXE); LORD FP needs none. - In lordcfg's player editor, turning Dead off also restores hit points.
lordfp/differences.txt · Last modified: by 127.0.0.1
