Kalgoorlie Retro Docs

Documentation for the Kalgoorlie Retro BBS, its games and servers

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emberreach:history

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Version history

0.4 (1 November 2026)

  • New settings PeaceDays (10) and Difficulty (Easy/Normal/Hard) for the computer houses: they leave a new player alone for PeaceDays days, and play more or less boldly. See Computer houses.
  • Computer houses now build troops and land on worlds they blockade, instead of blockading for ever.
  • Fleets that had arrived were treated as still moving: blockades never cut production, and arriving patrols didn't join the guard fleet.
  • Settler fleets stopped at a guarded system now look for another world.
  • Research moves on to another track when one is finished, instead of wasting the points; the header shows “Research all done” at the end.
  • ermaint status keeps big numbers apart.
  • Ember Reach is now under the GNU General Public License version 2 or later; the source is released as REACHS04.ZIP. REACHB04.ZIP has the Lua bot.

0.3 (1 November 2026)

  • Saving a game is safe against a crash or power cut at any point: REACH.DAT is put back from REACH.NEW or REACH.OLD if it goes missing, and the nightly run no longer takes a missing REACH.DAT for “no game”.
  • Houses on autopilot now get orders from the computer each night. They still leave the game after DissolveAfter days.
  • The game lock records when it was taken and how long it may be held, so a working program's lock is never broken by mistake. A MAINT.RUN left by a crashed maintenance run no longer keeps players out.
  • Splitting a fleet can no longer leave troops behind without enough Haulers to carry them.

0.2 (31 October 2026)

  • First test release: the door, nightly maintenance, reachcfg, news and the Hall of Fame.
emberreach/history.1793502932.txt.gz · Last modified: by 127.0.0.1