SyncTERM 1.9 + Lua scripting (unofficial fork) - 64-bit Windows

Installer: run SyncTERM-Lua-<version>-x64.msi.  It installs for your user
account only (no administrator rights needed) into
%LOCALAPPDATA%\Programs\SyncTERM-Lua, adds SyncTERM-Lua to the Start menu,
and creates your script folder, %APPDATA%\SyncTERM\scripts.  The Start menu
also has a shortcut to the script folder.

Zip: unzip anywhere and run syncterm.exe; keep syncterm.dll beside it.

Bundled scripts: when SyncTERM starts it copies the scripts that come with it
(the "scripts" folder beside syncterm.exe) into your script folder - each one
once, never over a file you already have:
    lordbot.lua        plays a day of Legend of the Red Dragon 4.06
    twbot.lua          plays a day of TradeWars 2002 (start it at the sector
                       Command prompt; it asks before buying a ship or holds)
    example-login.lua  a short login example
Upgrading does not replace a copy you already have: to get a newer
lordbot.lua, copy it from the "scripts" folder beside syncterm.exe over yours.
SCRIPTING.md ("Scripts that come with SyncTERM-Lua") explains what each bot
does, what it asks and which files it writes (logs, maps) in the script
folder.

Using scripts: while connected press F12 for the Scripts menu.  Load Script
picks a script from the script folder, Run Script runs it (and stops it
while it runs).  Script Folder opens the folder: put .lua scripts you
download there and they appear under Load Script.  Alt-R records a new script: give it a name and it is saved
in the script folder.  The folder can be changed in SyncTERM Settings >
Program Settings > Script Directory.

syncterm.com is the same program as a console app, for unattended runs:
    syncterm.com -q -x example-login telnet://user:pass@bbs.example.com

Lua 5.4.7 and PCRE2 10.44 are built in.  Not in this build: JPEG XL images
and SDL video output (Windows uses GDI).  Scripting is described in
SCRIPTING.md.

This is not an official SyncTERM release - please don't report problems with
it to the Synchronet developers.
