Ember Reach - what's new ======================== 0.5 (1 November 2026) - Fog of war for the computer houses: they now choose what to attack and where to settle only from what their worlds and fleets have seen, as a player does. Attacks need a sighting from the last turn; an older sighting only tells them whether a system was unclaimed then. Their scouts revisit the systems seen longest ago, and they keep three. 0.4 (1 November 2026) - New settings PeaceDays (10) and Difficulty (Easy/Normal/Hard) for the computer houses: they leave a new player alone for PeaceDays days, and play more or less boldly. See "Computer houses" in README.TXT. - Computer houses now build troops and land on worlds they blockade, instead of blockading for ever. - Fleets that had arrived were treated as still moving: blockades never cut production and arriving patrols didn't join the guard fleet. - Settler fleets stopped at a guarded system now look for another world. - Research moves on to another track when one is finished, instead of wasting the points; the header shows "Research all done" at the end. - ermaint status keeps big numbers apart. - Ember Reach is now under the GNU General Public License version 2 or later (COPYING); the source is released as REACHS04.ZIP. 0.3 (1 November 2026) - Saving a game is now safe against a crash or power cut at any point: REACH.DAT is put back from REACH.NEW or REACH.OLD if it goes missing, and the nightly run no longer takes a missing REACH.DAT for "no game" and starts a new one. - Houses on autopilot (players away for a while) now get orders from the computer each night, instead of standing still. They still leave the game after DissolveAfter days. - The game lock records when it was taken and how long it may be held. A lock is only broken once it is older than that, so a working program's lock is never broken by mistake. A MAINT.RUN left by a crashed maintenance run no longer keeps players out for two nights. - Splitting a fleet can no longer leave troops behind without enough Haulers to carry them. 0.2 (31 October 2026) - First test release: the door, nightly maintenance, reachcfg, news and the Hall of Fame.