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lordfp:start [2026-10-29 00:35] – created - external edit 127.0.0.1lordfp:start [2026-10-29 23:50] (current) – external edit 127.0.0.1
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 ====== LORD FP: Legend of the Red Dragon, Free Pascal edition ====== ====== LORD FP: Legend of the Red Dragon, Free Pascal edition ======
  
-LORD FP is Legend of the Red Dragon rebuilt in Free Pascal. It is a line-by-line port of **lord.js**, Deuce's JavaScript LORD 5.02 that ships with Synchronet BBS, so it plays like LORD and like lord.js, with a number of lord.js bugs fixed (see [[differences]]). One source tree builds two versions, and [[lordsrv:start|LORD Server]] uses a third build for Windows.+LORD FP is Legend of the Red Dragon rebuilt in Free Pascal. It is a line-by-line port of **lord.js**, Deuce's JavaScript LORD 5.02 that ships with Synchronet BBS, so it plays like LORD and like lord.js, with a number of lord.js bugs fixed (see [[differences]]). One source tree builds three versions: DOS, Linux and Windows. [[lordsrv:start|LORD Server]] uses the Windows build too.
  
 ^ Version ^ Download ^ What it is ^ ^ Version ^ Download ^ What it is ^
 | **DOS** | ''LORDFP.ZIP'' | A complete DOS LORD game: unzip it into an empty directory, run LORDCFG, and it is ready to play. It keeps LORD 4.06's file formats, so it can also be dropped into an existing LORD 4.06 game, whose players and IGMs carry on. On Synchronet for Linux it runs under dosemu2, like any DOS door. | | **DOS** | ''LORDFP.ZIP'' | A complete DOS LORD game: unzip it into an empty directory, run LORDCFG, and it is ready to play. It keeps LORD 4.06's file formats, so it can also be dropped into an existing LORD 4.06 game, whose players and IGMs carry on. On Synchronet for Linux it runs under dosemu2, like any DOS door. |
 | **Linux** | ''LORDFPL.ZIP'' | A complete native Linux LORD game: unzip it, run lordcfg, and add it to Synchronet. It reads and writes the same files as lord.js, so it can also take over an existing lord.js game. DOS LORD IGMs run from it under dosemu2. | | **Linux** | ''LORDFPL.ZIP'' | A complete native Linux LORD game: unzip it, run lordcfg, and add it to Synchronet. It reads and writes the same files as lord.js, so it can also take over an existing lord.js game. DOS LORD IGMs run from it under dosemu2. |
-| **Source** | ''LORDSRC.ZIP'' | The Free Pascal source for both, with the build instructions (see [[building]]). It is also inside each of the zips above. | +| **Windows** | ''LORDFPW.ZIP'' | A complete 64-bit Windows LORD game: a DOOR32.SYS door for Synchronet, Mystic and other Windows BBSes (see [[windows]]). The same game files as the Linux version. DOS LORD IGMs run in DOSBox-X, which is included. [[lordsrv:start|LORD Server]] runs the same ''lord.exe''. | 
-| **Windows** | (in LORD Server) | ''lord.exe'' and ''lordcfg.exe'' for 64-bit Windows, run by [[lordsrv:start|LORD Server]]. IGMs run in DOSBox-X. |+| **Source** | ''LORDSRC.ZIP'' | The Free Pascal source for all three, with the build instructions (see [[building]]). It is also inside each of the zips above. |
  
 Downloads: [[https://games.theiguru.au/lordfp/]], and the Heisenbergs Files area on the BBS. Downloads: [[https://games.theiguru.au/lordfp/]], and the Heisenbergs Files area on the BBS.
  
-Both zips are complete games that install from scratch. Nothing else is needed: each includes LORD 4.06's stock files (screens, scripts, docs and the data files IGMs look for). Upgrading an existing LORD 4.06 or lord.js game is optional and covered on each version's page.+Each game zip is a complete game that installs from scratch. Nothing else is needed: each includes LORD 4.06's stock files (screens, scripts, docs and the data files IGMs look for). Upgrading an existing LORD 4.06 or lord.js game is optional and covered on each version's page.
  
 ===== Features ===== ===== Features =====
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 | [[dos_version|The DOS version]] | Installing LORDFP.ZIP; upgrading LORD 4.06. | | [[dos_version|The DOS version]] | Installing LORDFP.ZIP; upgrading LORD 4.06. |
 | [[linux_version|The Linux version]] | Installing LORDFPL.ZIP; taking over lord.js; DOS IGMs from Linux. | | [[linux_version|The Linux version]] | Installing LORDFPL.ZIP; taking over lord.js; DOS IGMs from Linux. |
 +| [[windows|The Windows version]] | Installing LORDFPW.ZIP; Synchronet and Mystic on Windows, step by step; DOS IGMs in DOSBox-X. |
 | [[command_line|Command line]] | Every option of lord and lordcfg. | | [[command_line|Command line]] | Every option of lord and lordcfg. |
 | [[lordcfg|lordcfg]] | The set-up program, screen by screen. | | [[lordcfg|lordcfg]] | The set-up program, screen by screen. |
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 | [[data_files|Data files]] | The game's files, and what is shared with LORD 4.06 and lord.js. | | [[data_files|Data files]] | The game's files, and what is shared with LORD 4.06 and lord.js. |
 | [[differences|Differences]] | From lord.js and LORD 4.06. | | [[differences|Differences]] | From lord.js and LORD 4.06. |
-| [[building|Building from source]] | The Linux build and the DOS cross-build. |+| [[building|Building from source]] | The Linux build and the DOS and Windows cross-builds. |
 | [[troubleshooting|Troubleshooting]] | Common problems. | | [[troubleshooting|Troubleshooting]] | Common problems. |
 | [[credits|Credits]] | Who made what. | | [[credits|Credits]] | Who made what. |
  
lordfp/start.1793234105.txt.gz · Last modified: by 127.0.0.1