Table of Contents

Data files

Linux and Windows (lord.js format)

File What it is
lord.ini Game options (see Game options (lord.ini)).
player.bin The players.
state.bin The game state: the day, Violet's and Seth's marriages, …
lognow.lrd, logold.lrd Today's and yesterday's daily news.
mail*.lrd Mail.
bar.lrd, darkbar.lrd, garden.lrd, dirt.lrd What players wrote in the bar, the Dark Cloak, the garden, and the dirt.
scores.lrd Scores.
nodeon.* Who is on (SafeNode).
*.lock File locks while the game runs.
error.log Errors from the game and its IGMs.
weapon.bin, armour.bin, trainers.bin, lenemy.bin, dragon.bin Optional overrides written by lordcfg's table editors (lord.js reads the same files).
lordtxt.lrd, *.lrd, mlooks.txt, flooks.txt Text and screens.
LORDTXT.DAT LORD 4.06's screens, used first when present.
ladyevnt.dat The installed LADY events.
lady.log With -debug.

DOS (LORD 4.06 format)

Internally the files keep their lord.js names; on DOS they are mapped to the LORD 4.06 names, so LORD 4.06's own files are used.

File What it is
PLAYER.DAT Players (the 236-byte LORD 4.06 records IGMs read).
LORDFPX.DAT The parts of each player PLAYER.DAT has no room for (same record numbers).
LORDFPS.DAT Game state (days, Violet's and Seth's marriages, …).
LORDFPM.DAT The game day MAINT.BAT last ran.
MAIL<n>.DAT Mail.
LOGNOW.TXT, LOGOLD.TXT Today's and yesterday's news.
TIME.DAT The game day.
LASTHERO.DAT The latest hero.
MARRAGE.DAT Violet's husband (record number, -1 for none).
BAR.TXT, DIRT.TXT, GARDEN.TXT What players wrote.
GOODSAY.DAT, BADSAY.DAT, NORMSAY.DAT, DSTART, START1-START5 LORD 4.06's text.
3RDPARTY.DAT In-Game Modules (Other Places).
NODE<n>.DAT Node set-up.
MAINT.BAT Run once a day after the daily maintenance.
RESUME.<node> While a player is in an IGM.

A LORD 4.06 player is picked up from PLAYER.DAT the first time they play. LORD 4.06's PLAYEXT.DAT, PLAYEXT2.DAT and LORD.DAT are not used.

Backups

Back up the whole game directory. Copies taken while players are on can catch a file being written.