====== lordcfg, the set-up program ====== lordcfg (''LORDCFG.EXE'' on DOS) sets up a LORD FP game: the options in ''lord.ini'', tournaments, players, the item and monster tables, LADY events and Other Places. In [[lordsrv:games|LORD Server]] it is the console's ''config '' command and the sysop's **[!]** menu option. lordcfg [-p gamedir] ===== The main menu ===== ^ Key ^ Screen ^ | 1 | **Game options**: everything in ''lord.ini'' (see [[game_options]]). | | 2 | **Tournament settings.** | | 3 | **Player editor.** | | 4 | **Weapons, armour, masters, monsters and the dragon.** | | 5 | **Game status.** | | N | **Node set-up** (DOS): drop file type, where the BBS writes it, and the COM port, for each node (''NODE.DAT''). | | O | **Other Places**: add and remove IGMs in ''3RDPARTY.DAT'' (see [[igms]]). | | E | **LADY events**: install, uninstall, turn on or off (see [[lady_scripts]]). | | 6, 7 | **Today's and yesterday's daily log.** | | 8 | **Synchronet install help** (Linux). | | R | **Reset the game**: deletes players, mail, logs and talk; keeps ''lord.ini'' and the tables. | | G | **Register LORD 4.06** (shown when 4.06's own LORDCFG is in the game directory): how to enter the code with it; 4.06 checks its own code. | | Q | Quit. | On each form, Up and Down choose a field, Enter changes it (yes/no fields switch), and the line at the bottom explains the chosen field. ===== 2: Tournament settings ===== A tournament ends the game when a player reaches the goals, or after a number of days. ^ Field ^ ''lord.ini'' ^ What it does ^ | Tournament enabled | ''[Tournament] Enabled'' | Turn the tournament on. | | Days (0 = first to the goals) | ''Days'' | How many days it runs. | | Goal: experience | ''Experience'' | | | Goal: dragon kills | ''DragonKills'' | | | Goal: player kills | ''PlayerKills'' | | | Goal: level | ''Level'' | 0 to 12. | | Goal: lays | ''Lays'' | | **W** changes what ranks a days-mode tournament (''WinStat''): XP, dragon kills, player kills, level or lays. ===== 3: The player editor ===== Pick a player to edit every field: ^ Field ^ Notes ^ | Name | The character's name (up to 20). | | BBS real name (login key) | The name the game knows the BBS user by: the drop file's real name. On LORD Server, the account name (''Bob@EXB''). | | Sex | M or F. | | Level | 1 to 12. | | Experience, Hit points, Max hit points, Strength, Defence, Charm | | | Gold on hand, Gold in bank, Gems | | | Weapon number, Armour number (0-15) | Sets the number only; use **W** to match the name. | | Forest fights left, Player fights left | Today's. | | Class | 1 Death Knight, 2 Mystic, 3 Thief. | | Death Knight, Mystical, Thieving skill | 0 to 40. | | Dragon kills, Player kills, Kids | | | Has horse, Has amulet of accuracy | | | Dead | Turning it off for a killed player also sets their hit points back to full: the game counts 0 hit points as dead. | | Today's counts | Fights, skill uses, seen master, dragon and bard, flirted ... | Other keys: a new day for one player or everyone (the game's own new-day reset at their next login, for players who have already played today); delete a player; clear stuck "on now" flags. ===== 4: The tables ===== Weapons, armour, masters (trainers), forest monsters and the Red Dragon. Changes are written to ''weapon.bin'', ''armour.bin'', ''trainers.bin'', ''lenemy.bin'' and ''dragon.bin'' in the game directory; lord.js reads the same files. Delete a file to go back to the built-in table. **Ignore lenemy.bin/dragon.bin** in the game options turns the monster files off. ===== E: LADY events ===== See [[lady_scripts#installing_407_events|installing 4.07 events]]. ===== The LORD 4.06 tools ===== lordcfg -406 -p ''LORDCFG.EXE /406'' on DOS. Tools for the original DOS LORD 4.06 game, not this port: * a player editor for its ''PLAYER.DAT'': all fields, today's counts, a new day for one player or everyone, clear "playing now"; * Register. The first change in a session copies ''PLAYER.DAT'' to ''PLAYER.BAK''. Players marked as playing now can be edited, but their game may overwrite the change.