====== Differences ====== ===== From lord.js ===== LORD FP is a port of lord.js, with these lord.js bugs fixed: * No ugly / pretty stick forest event: LORD 4.06 doesn't have it (''NewUglyStick=true'' brings it back). * Any armour or weapon can be bought, as in LORD 4.06: lord.js's shop limit (defence points needed for armour, strength for weapons) is off by default. lordcfg's "Shop strength/defence limit" turns it on. * Blackjack: dealer cards went into the player's hand and the dealer drew until the deck ran out. * Death Knight test: "Decapitate" always counted as right; it is a fair 50/50 again, as in LORD 4.06, and the charm point for showing kindness after a wrong guess can happen. * Olivia: kicking her head away is remembered; the "mess around" speech shows the first time; the kiss works once she likes you. * The Old Man in the Dark Cloak Tavern remembers your description. * Kissing Violet's hand gives the experience it says it does. * A fairy blessing no longer offers a horse when you already have one. * The Inn weapon trade works (it threw an error). * Online duels no longer end after the first enemy strike. * Dead players away for a while are raised the configured number of times. * Proposing while married no longer goes ahead anyway. In the source, a comment starting "JS:" marks each lord.js bug fixed. Not included from lord.js: the inter-BBS game server, RIP graphics, and lord.js's JavaScript IGMs. Added: LORD 4.06 DOS IGMs, LADY scripts, LORD 4.06's screens, lordcfg. ===== From LORD 4.06 ===== * The game is lord.js's LORD 5.02, so some text and screens differ; with ''LORDTXT.DAT'' present, the stock 4.06 screens show. * LADY 4.07/4.08 commands and hooks work, as well as 4.06's. * lordcfg uses ''LORD.INI'' where LORD 4.06 used ''LORD.DAT'', and **N** for the node set-up where 4.06 had (S)etup. * LORD 4.06's registration is checked by LORD 4.06 itself (''LORDC406.EXE''); LORD FP needs none. * In lordcfg's player editor, turning Dead off also restores hit points.