====== Version history ====== ===== 0.5 (1 November 2026) ===== * Fog of war for the computer houses: they now choose what to attack and where to settle only from what their worlds and fleets have seen, as a player does. Attacks need a sighting from the last turn; an older sighting only tells them whether a system was unclaimed then. Their scouts revisit the systems seen longest ago, and they keep three. ===== 0.4 (1 November 2026) ===== * New settings ''PeaceDays'' (10) and ''Difficulty'' (Easy/Normal/Hard) for the computer houses: they leave a new player alone for PeaceDays days, and play more or less boldly. See [[emberreach:computer_houses|Computer houses]]. * Computer houses now build troops and land on worlds they blockade, instead of blockading for ever. * Fleets that had arrived were treated as still moving: blockades never cut production, and arriving patrols didn't join the guard fleet. * Settler fleets stopped at a guarded system now look for another world. * Research moves on to another track when one is finished, instead of wasting the points; the header shows "Research all done" at the end. * ''ermaint status'' keeps big numbers apart. * Ember Reach is now under the GNU General Public License version 2 or later; the source is released as ''REACHS05.ZIP''. ''REACHB05.ZIP'' has the Lua bot. ===== 0.3 (1 November 2026) ===== * Saving a game is safe against a crash or power cut at any point: REACH.DAT is put back from REACH.NEW or REACH.OLD if it goes missing, and the nightly run no longer takes a missing REACH.DAT for "no game". * Houses on autopilot now get orders from the computer each night. They still leave the game after DissolveAfter days. * The game lock records when it was taken and how long it may be held, so a working program's lock is never broken by mistake. A MAINT.RUN left by a crashed maintenance run no longer keeps players out. * Splitting a fleet can no longer leave troops behind without enough Haulers to carry them. ===== 0.2 (31 October 2026) ===== * First test release: the door, nightly maintenance, reachcfg, news and the Hall of Fame.